Epic close Kingdoms of Amalur developer Impossible Studios

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Developer Epic Games closes Impossible Studios. At Impossible Studios works with the largest part of the staff of Big Huge Games, the studio that 2012 rpg Kingdoms of Amalur: Reckoning delivered. That set-up didn’t work for Epic, set founder Tim Sweeney now.

A lot of text and explanation the Epic Games founder, not blog on the website of the studio. Epic closes Impossible Studios because ” it is ultimately not worked for Epic. Sweeney does not make clear what has not worked. The studio from Baltimore worked on Infinity Blade: Dungeons. The development of the iPad game has been provisionally stopped.

The closure has something to do with the inexperience of the Impossible, that previously only worked on games for the pc, Xbox 360 and PlayStation 3. Impossible Games was founded in 2012, initially under the name Epic Games Baltimore. In the studio working most of the team from Big Huge Games, best known for the 2003 rts Rise of Nations. The studio was in 2009, purchased by 38 Studios, and would from that moment on, work on rpg Kingdoms of Amalur: Reckoning. That was the beginning of 2012 brought on the market by Electronic Arts.

Shortly after the game appeared, got 38 Studios financial problems and went bankrupt. This was also the staff of Big Huge Games on the street. Epic Games came to the team to help by Epic Games Baltimore, that short time was later renamed Impossible Studios. There is maybe re-saving a part of the team of Impossible Games. Ken Levine, the creative director of Irrational games, had via Facebook know big fan of the games of the studio and referred to the jobs page of Irrational.

Fate & Destiny in Kingdoms of Amalur: Reckoning