Eye of the Beholder: The port of a true DOS classic for the C64

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The RPG classic Eye of the Beholder, originally released for MS-DOS in 1991 and shortly thereafter for the Amiga, by the US developer Westwood Studios, which started in 1985 as a typical garage company, has now become successful for ported to the Commodore 64 and Commodore 128 and given a major polish.

RPG classics from the times of MS-DOS

More than 31 years ago, Eye of the Beholder was released for the MS-DOS PC and shortly afterwards for the Amiga series home computers, even before the 1995 Command & Conquer: The Tiberium Conflict was the classic RPG the big hit from Westwood Studios, which was acquired by Virgin in 1992.

The role-playing game based on the Dungeons & Dragons follows, was later released for the platforms PC-98, the Sega Mega-CD and the SNES and was able to achieve a number of outstanding ratings in tests.

  • Current software market – 10 out of 12 points
  • Computer & Video Games – 95 percent
  • The Amiga Joker – 87 percent
  • Power Play – 87 percent
  • Play Time – 87 percent

The classic never appeared on the legendary C64 and C128 home computers, but that's changing now, 31 years after the original release.

Eye of the Beholder also runs with 64 kB RAM

While the original has a 640 kB ” large” main memory was in the system requirements, the developers of the C64/C128 porting, one of whom is active in the ComputerBase forum under the name “v3to”, managed to make the role-playing game, which was groundbreaking at the time, executable with a tenth of the main memory make.

The game has also been revamped with new features for the Commodore 64 and 128.

  • 8-bit version for the Commodore 64/128
  • < li>Dual monitor mode for the Commodore 128

  • Auto-mapping feature adapted from Lands of Lore

Eye of the Beholder in the 8-bit version for the C64/C128

In In a 20-minute video, the YouTube channel “retrobits” presents the mammoth project and its feature set in detail and provides corresponding impressions.

The editors would like to thank community member “KWMM” for reporting this message.