Innovation and Design – V&A Museum is dedicated to the Gaming industry

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Video games change the culture on – and offline. The Victoria and Albert Museum in London to explore with a new exhibition, such as computer games act as objects of digital design.

  • Video Games: Groundbreaking Design?

    More than just a “game”

    Games offer players the possibility of unusual roles. There are video games that take up fire current social debates, such as “Mafia 3,” in which an African-American Protagonist with all sorts of social challenges that will be faced, including unbridled racial hatred of the Ku Klux Klan in the United States.

  • Video Games: Groundbreaking Design?

    Multi-Faceted Games

    A whole room of the exhibition, “Videogames: Design/ Play/ Disrupt.” in the Victoria & Albert Museum (V&A) in London social and political dimensions of video games is dedicated to and how you create it, to open up new prospects – or not. Gender issues and sexual identity, about racism, to the language.

  • Video Games: Groundbreaking Design?

    Sexism in the game world

    Problems in the real world of the video game industry to be named: the Two-thirds of the management positions are occupied by heterosexual, white men. Successful female Game Designer, like the New York-based Jenny Jiao Hsia, are the exception rather than the rule.

  • Video Games: Groundbreaking Design?

    Tribute to former Aesthetics

    Some Games invest very much in your Design: The computer game “Kentucky Route Zero” sets the tone with a brutal wing architecture and a corresponding Design, and is putting players in a kind of Film noir. In addition, the developers worked very creatively with 3D graphics and optical illusions.

  • Video Games: Groundbreaking Design?

    A Planet per head

    How extreme some of the video games can be good in Creating worlds, is demonstrated in “No Man’s Sky” by 2016: Here Game-Gourmands, Science-Fiction scenarios to explore. Each Planet has its Ecosystem with its own Flora and Fauna, and different living beings.

  • Video Games: Groundbreaking Design?

    A universe of universes

    All aspects of Game design are examined in the exhibition meticulously. An entire video wall alone, the emphasis is by the colors in “No Man’s Sky”. More than a Quintillion planets (10 to 30), you can visit the gamers in this game.

  • Video Games: Groundbreaking Design?

    Influence on popular culture

    The games industry is today employer for a rapidly growing group of people. Whether it be Design, programming, Marketing or advertising article – the employment around game development today is almost as large as around Hollywood or pop music. Since the access drop thresholds, and is expected to continue increasing for the consumers and the developers.

  • Video Games: Groundbreaking Design?

    The question of the curator

    Curator Marie Foulston adds that “Videogames: Design/ Play/ Disrupt” is not the first exhibition of computer, but it is “the first of its kind”, the fact that you do the Design for the original question of consideration. “This is the curatorial approach. And, we hope, to the traditional views of computer games in question.”

  • Video Games: Groundbreaking Design?

    A new type of sporting event

    The Competitive was always to play part of the video, but eSports fill, in the meantime, all the stages. To see in the picture is the final of the eSports world Championships in 2017 in the national stadium in Beijing. The sizes of the scene to be celebrated in gamer circles as Superstars.

  • Video Games: Groundbreaking Design?

    A new way to Digital preserve

    It is a strong contrast: the contents of the exhibition and the classic Victorian building in South Kensington, the V&A has its headquarters. But it is part of a comprehensive effort of the Department of “Design, architecture and Digital”, to find ways to preserve digital objects. “Videogames: Design/Play/Disrupt” is to 24.02.2019 in the Victoria & Albert Museum.

    Author: Sertan Sanderson (jhi)


  • Video Games: Groundbreaking Design?

    More than just a “game”

    Games offer players the possibility of unusual roles. There are video games that take up fire current social debates, such as “Mafia 3,” in which an African-American Protagonist with all sorts of social challenges that will be faced, including unbridled racial hatred of the Ku Klux Klan in the United States.

  • Video Games: Groundbreaking Design?

    Multi-Faceted Games

    A whole room of the exhibition, “Videogames: Design/ Play/ Disrupt.” in the Victoria & Albert Museum (V&A) in London social and political dimensions of video games is dedicated to and how you create it, to open up new prospects – or not. Gender issues and sexual identity, about racism, to the language.

  • Video Games: Groundbreaking Design?

    Sexism in the game world

    Problems in the real world of the video game industry to be named: the Two-thirds of the management positions are occupied by heterosexual, white men. Successful female Game Designer, like the New York-based Jenny Jiao Hsia, are the exception rather than the rule.

  • Video Games: Groundbreaking Design?

    Tribute to former Aesthetics

    Some Games invest very much in your Design: The computer game “Kentucky Route Zero” sets the tone with a brutal wing architecture and a corresponding Design, and is putting players in a kind of Film noir. In addition, the developers worked very creatively with 3D graphics and optical illusions.

  • Video Games: Groundbreaking Design?

    A Planet per head

    How extreme some of the video games can be good in Creating worlds, is demonstrated in “No Man’s Sky” by 2016: Here Game-Gourmands, Science-Fiction scenarios to explore. Each Planet has its Ecosystem with its own Flora and Fauna, and different living beings.

  • Video Games: Groundbreaking Design?

    A universe of universes

    All aspects of Game design are examined in the exhibition meticulously. An entire video wall alone, the emphasis is by the colors in “No Man’s Sky”. More than a Quintillion planets (10 to 30), you can visit the gamers in this game.

  • Video Games: Groundbreaking Design?

    Influence on popular culture

    The games industry is today employer for a rapidly growing group of people. Whether it be Design, programming, Marketing or advertising article – the employment around game development today is almost as large as around Hollywood or pop music. Since the access drop thresholds, and is expected to continue increasing for the consumers and the developers.

  • Video Games: Groundbreaking Design?

    The question of the curator

    Curator Marie Foulston adds that “Videogames: Design/ Play/ Disrupt” is not the first exhibition of computer, but it is “the first of its kind”, the fact that you do the Design for the original question of consideration. “This is the curatorial approach. And, we hope, to the traditional views of computer games in question.”

  • Video Games: Groundbreaking Design?

    A new type of sporting event

    The Competitive was always to play part of the video, but eSports fill, in the meantime, all the stages. To see in the picture is the final of the eSports world Championships in 2017 in the national stadium in Beijing. The sizes of the scene to be celebrated in gamer circles as Superstars.

  • Video Games: Groundbreaking Design?

    A new way to Digital preserve

    It is a strong contrast: the contents of the exhibition and the classic Victorian building in South Kensington, the V&A has its headquarters. But it is part of a comprehensive effort of the Department of “Design, architecture and Digital”, to find ways to preserve digital objects. “Videogames: Design/Play/Disrupt” is to 24.02.2019 in the Victoria & Albert Museum.

    Author: Sertan Sanderson (jhi)


Video games are no longer just part of a subculture, but are now played regularly by every Fourth. And, although it has been in use for not even 50 years ago.

“Video games today are very universal,” said Tristram Hunt, Director of the Victoria and Albert Museum in London, in the run-up to the exhibition “video Games: Design/Play/Disrupt”, the up to 24. To see February 2019, and with the innovative Design of Play appreciated.

Classic: the arcade version of Pac-Man

According to Hunt, this young Design area was “exceptionally profound and inter-active” and a “rare opportunity, art, Illustration, crafts, architecture, literature, cinema, and even fashion and music together”.

Behind-the-Scenes

Visitors to the exhibition will get almost the impression to be in a video game. On maze like Due to continuously get insight into the history and the design process of video games: from original prototypes and early characters to hand-drawn Storyboards, there is a lot to see.

The exhibition also makes it clear that the detail-rich Games of today, several hundred people are involved – similar to the production of a Hollywood-strip. The enormous expense that is associated with the emergence of such games is also reflected in the Motto of the Show, to make a quote from Frank Lantz, the Director of the games center of the city University of New York: “A game is a combination of the difficulties encountered in bridge construction and those that occur in the composition of an Opera. Video games are basically bridges the existing operas.”

From paper to screen: Countless steps between the idea and the finished product

The Power of the User

The main difference from video games to other forms of storytelling is that the User himself becomes the acting Person. For many that’s the attraction.

Game developers, it is allowed as well as characters, think of all the fantasies of the users. The player can be an elf or an Orc. You can explore space on a broomstick, or even their own sexual preferences explore. There is something for everyone; the Limit the limits of the imagination of the developers are solely. Also, you can learn in the exhibition at the Victoria and Albert Museum.

In the case of “How You Do It” is about sex education

So it is no wonder that many who like to play, developing eventually games. Thanks to the numerous new digital platforms make it easier than ever to create his own world with characters and adventures – and all this without any Expertise in programming.

Sexism and violence

The V&A addressed but also the dark side of the games industry, such as, for example, the fact that there are only a few game developers, men and women, strongly stereotype or women in player forums pejorative is met.

But women are not the only ones who are under-represented, such as a series of Interviews, the shows, the exhibition makes clear is that More than two-thirds of the executives in the game industry are heterosexual, white men – and this in spite of the huge popularity on some of the Asian markets.

Another frequently mentioned point of criticism of the Play of the occurring violence. Some make them for acts of violence, in reality, be responsible, especially when firearms were used. The connection between play and aggressive behavior is not a proven scientific fact, explained the exhibition.

Game Over: What happens in the Offline world, when the game is over?

Social Component

In addition to the negative aspects of video game culture, the V&A lights but also the positive effects of the Games. Offline, you have to bring the potential of people Meeting in the context of Cosplay events or at the increasingly popular Do-it-yourself, in which people, together, game halls-build devices.

Curator Marie Foulston says about the exhibition: “We do not look back nostalgically at the past but to the Here and Now, what is happening in the Moment. And that’s exciting.”