Torchlight II too large for Xbox Live

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According to Max Schaefer, ceo of Runic Games, Torchlight II too large for Xbox Live. Instead, it focuses the developer on OS X, all hopes Schaefer a custom version of the game at a later stage via XBLA.

According to Schaefer, it took a lot of effort to get the first Torchlight and bring it back to the maximum size that Microsoft imposes on a downloadable game via Xbox Live Arcade may be distributed. That goes in the sequel Torchlight II will not succeed, the Runic Games ceo.

The first game consisted of no more than a village with some dungeons, while the game world in the second part is much larger. The successor has big buitenlevels, different cities, different landscapes, and may be in coop to be played. “If we have Torchlight II to Xbox want to bring, we would quite have to adapt,” says Schaefer opposite Eurogamer. “For him to make it suitable for consoles, we have the interface already customize, so it may be more convenient to go further and to create something specifically tailored to the Xbox.”

The version for pc remains the first variant that comes on the market, but instead of a version for Xbox 360 is going to Runic Games now focus on a version for OS X. Schaefer hopes, however, the game still for Xbox 360 on the market, given the success of the first part on XBLA. The game was a huge success on the downloadplatform of Microsoft, according to Schaefer. The director is contemplating the game as a full game on Xbox 360 and no longer as a download, although the formal decision about this matter would still be taken.

Update: Runic Games has now via Twitter to let us know that the problem lies not in the maximum size that Microsoft imposes on a downloadable game via Xbox Live Arcade. The amount of physical ram of the Xbox 360 is the bottleneck. The console has only 512MB.