While Nvidia is integrating DLSS into more and more games, AMD is still at the beginning with its competing technology. FidelityFX Super Resolution is now taking the next step. AMD announces the installation in two large engines, at the same time the upscaling has been integrated into new games and, as promised, the source code has been published.
With the Unreal Engine and Unity, AMD has grabbed two of the largest game engines, just like Nvidia recently with its competing technology DLSS. This means that FSR can be integrated into your own game relatively easily. In Unity there is FSR in a beta version of Unity 2021.2 HDRP, while the technology is not directly integrated in the Unreal Engine, but can be built into UE 4.26 using the patch provided by AMD.
< h2 class = "text-width text-h2" id = "section_bei_fsr_handelt_es_sich_um_die_erste_iteration"> FSR is the first iteration
In addition, as announced, AMD has made the source code available under the MIT license, which can be viewed and downloaded on GitHub.
GPUOpen is also available on the topic on the subject further documentation for developers, which among other things gives advice and recommendations for the installation of the technology. The documents also make it clear that the current state of FidelityFX Super Resolution is just the beginning. Because AMD would hardly have been able to point out more often that it is “FSR 1.0”. The website also provides information on the image quality and the setting options for FSR.
There is also news on the game front. Arcadegeddon and Necromunda: Hired Gun will receive an update with FSR later today. Resident Evil Village will follow next week, with Edge of Eternity coming up this month. There are currently no announcements with new games, but there are still numerous titles with FSR in development.