Arjan Brussee, co-founder and technical director of Guerrilla Games, will depart at the Dutch studio. He is executive producer at Visceral Games, a studio of Electronic Arts, and working on an ‘ambitious project’.
“At one time, your baby is mature, then it can only in the wide world. The folks at Guerrilla are absolutely world class and can only continue pick up,” says Brussee in an interview with the Dutch Control Magazine, in answer to the question why he, the Amsterdam based Guerrilla Games leave. Brussee was one of the founders of Killzone developer, but get over to Visceral Games, a studio of the publisher Electronic Arts, which is located in California. Brussee is Visceral responsible for an ‘upcoming project’.
Brussee makes in the interview is clear that he already was planning to Guerrilla to leave. “A few years after the acquisition by Sony, that was 2005, I was already jitters.” Brussee, however, was ‘too busy’ to take the plunge. He hesitated, a new company wanted to set up and so small would have to start or would switch to an existing company. Something new had long been his preference. He realized, however, that he was not yet ready, with work on major projects and chose, therefore, for Visceral.
Arjan Brussee began his career during his student days, when he, together with Cliffy Bleszinski dos game Jazz Jackrabbit made. Brussee started his own company, Orange Games in 2000, would go up in Lost Boys. That would in 2003 be renamed to Guerrilla Games, and also the success started for the Amsterdam studio. Guerrilla released in 2004, Killzone on the market, followed by Killzone 2 in 2009 and Killzone 3 in 2011. The are the projects that Brussee too busy to Guerrilla to leave.