Obsidian Entertainment ceo Feargus Urquhart sees no salvation in the use of an online pass, intended to allow the resale of games. It is according to Urquhart better to make games that players do not want to resell.
Urquhart speaks his doubt about the use of an online pass in an interview with GameSpot. The system is intended to publishers to earn money on the tweedehandsverkoop of games and is used by publishers like Electronic Arts, Sony, and Warner Bros. “One of the recent developments is that publishers are no longer the full game in the packaging stop, so downloadable content is required for continued play. Or that publishers downloadable content included, but that that by by tweedehandskopers must be re-purchased,” says Urquhart. “I think that kind of gimmicks should remember and should say: how can I make sure they have the game want to keep? I think that in any genre is a way to come up with is to achieve that. Battlefield and Call of Duty have that with multiplayer, with maps, rankings, level up and unlocks. There are other solutions to think of, but the idea is to give people a sense which makes them want to continue to play.”
Despite the concerns of Urquhart, more and more publishers for the use of an online pass. According to Eric Brown, cfo of Electronic Arts, is the pass in addition a success. He estimated in september that the system, until then, 10 to 15 million dollars has been delivered. At the games of Obsidian Entertainment, such as Fallout: New Vegas and Dungeon Siege III, will not make use of an online pass.