New:
- [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- [#23774] Climates can now be customised using objects.
- [#23876] New park save files now contain a preview image, shown in the load/save window.
Improved:
- [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- [objects#379] Add additional colour schemes to Mine Train.
Changed:
- [#23932] The land rights window now checks “Land Owned” by default.
- [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- [#24059] The ‘select other ride’ button is now available in the track designs manager.
- [#24067] [Plugin] Registered menu items are now listed alphabetically.
- [#24070] Footpath selection menus now show object names on hover using a tooltip.
- [#24101] Frozen peeps are no longer removed when using the ‘remove all guests’ cheat.
Fixed:
- [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- [#5281] Missing supports on miniature railways built backwards.
- [#7222] Transparent pixels in sloped path tunnels (original bug).
- [#10379] Banners outside the park can be renamed and modified (original bug).
- [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- [#21908] Ride mode warnings when hovering track designs.
- [#22820] OpenGL does not draw masked sprites correctly.
- [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- [#23443] New GOG version of RCT2 is not extracted correctly.
- [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- [#23844] Sound effects keep playing when loading another save.
- [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- [#23939] Incorrect assertion when trying to load heightmap.
- [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- [#23983] Ordering files by size does not work and occasionally crashes the game.
- [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- [#24077] Track Designer crashes when clicking the park fence.