Cities Skylines II: Paradox wants to set standards in terms of realism and size

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Almost eight years after the release of Cities: Skylines, publisher Paradox Interactive announces a sequel. Cities: Skylines II is slated for release later this year for PC, PlayStation 5, and Xbox Series X|S. However, there is no concrete release date or gameplay yet.

Paradox wants to set new genre standards

Paradox promises nothing less than the most realistic and largest city building simulation of all time with Cities: Skylines II full-bodied; the game will be revolutionary. Players should be able to build every community, city, metropolis and district imaginable, again having to consider residents, tourists and the economy, all of which come with their own requirements and needs. And traffic with cars, buses and trains should also play a role again.

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In addition, developer Colossal Order speaks of a huge “dynamic” game world that is intended to set new standards in the genre. This also applies to the level of detail and the graphics. And the first images and a teaser trailer do indeed look very chic, but: It is not actual gameplay, as a small note in the lower right corner of the images reveals. Nevertheless, the presented optics create high expectations.

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Cities Skylines II (Image: Paradox Interactive)

There is no further information yet – so far it is basically only known what every player could have predicted for a potential sequel: more, bigger, more beautiful. Paradox links to a game website and the Steam store page that will be updated with information about Cities: Skylines II over time.

Cities: Skylines was a hit

Cities: Skylines was released in 2015 and was a huge hit. The game had sold over 12 million copies as of June 2022, filling a void in the city-builder sim genre left by the unsuccessful launch of EA's SimCity 2013. The community has since contributed over 100,000 custom maps, buildings, and tens of thousands of mods to expand Cities: Skylines beyond the numerous DLC. Mod support should also be an elementary part of the game concept for Cities: Skylines II.

The editors would like to thank several community members for pointing out this message.