Cyberpunk 2077: Update submits DLSS 3 and Nvidia Reflex on the PC


Once propagated as a flagship for Nvidia DLSS 3, an update is now finally enough DLSS Frame Generation and Nvidia Reflex (test) for the dystopian action role-playing game Cyberpunk 2077 (test) from the Polish development studio CD Projekt repeat. According to manufacturer benchmarks, more than four times more FPS should be achieved.

After the game developer released patch 1.61 in November last year and thus implemented AMD FSR 2.1 in the open world of the role-playing game for the first time, it is now the turn of Nvidia DLSS 3 with DLSS frame generation and Nvidia Reflex, which is intended to counteract the latencies. The fact that only the PC version is considered with the “DLSS 3 update” is due to the AMD hardware of the current game consoles.

Recommended external content


At this point there is external content from Twitter that complements the article and is recommended by the editors. It can be loaded with one click and also hidden again.

Load Twitter Embeds I consent to loading Twitter Embeds. Personal data can be transmitted to Twitter. More on this in the data protection declaration.

Load Twitter embeds Privacy Policy

The fact that CD Projekt Red and Nvidia took so much time to implement DLSS 3 with the patch caused astonishment in many places. Nvidia had previously chosen the title as one of its flagship products for DLSS Frame Generation.

Image 1 of 2

Nvidia GeForce RTX 4090 vs. Nvidia GeForce RTX 3090 Ti (Picture: Nvidia)

While Nvidia DLSS 3 and DLSS Frame Generation can be used directly with a GeForce RTX 4000 under Windows 11 after installing the patch, the user still has to carry out minor interventions under Windows 10. With the older OS, the hardware-accelerated GPU scheduling still has to be activated manually.

DLSS 3 under Windows 11 and Windows 10

The DLSS Frame Generation requires a GeForce RTX 40 Series graphics card and Hardware-Accelerated GPU Scheduling being enabled in operating system.

In Windows 11 this option is turned on by default.

Enabling Hardware-Accelerated GPU Scheduling in Windows 10:

  • Press Windows key on your keyboard and type "graphics" and press enter. – Graphics settings menu should open.
  • In the Graphics settings menu toggle the "Hardware-accelerated GPU scheduling" option.
  • Restart your PC.

NOTE: It is recommended to enable upscaling (DLSS) on graphics cards with 16GB or less of VRAM and 1440p or higher resolution.

CD Projekt Red

However, the version number 1.61 does not change with the patch. For more information, see the Cyberpunk 2077 official FAQ and the DLSS-3 patch announcement.

GOG Galaxy should be updated

The developers also point out that players who purchased the game via the game distribution platform GOG should update GOG Galaxy to the latest version, otherwise the Galaxy overlay will not work .

Recommended external content YouTube

At this point there is external content from YouTube that complements the article and is recommended by the editors. It can be loaded and hidden again with one click.

Load YouTube embeds I consent to YouTube embeds being loaded. In doing so, personal data can be transmitted to YouTube. More on this in the data protection declaration.

Load YouTube embeds Privacy Policy

Own impressions of DLSS 3 based on an early version

ComputerBase already had the opportunity to take a closer look at DLSS 3 with frame generation in Cyberpunk 2077 when the GeForce RTX 4090 (test) was launched. The editors focused on the image quality and performance compared to the native resolution and DLSS 2.

In addition to Cyberpunk 2077, Nvidia has also announced DLSS 3 and DLSS Frame Generation for six other games:

New games with DLSS 3 support

  • Dying Light 2 Stay Human
  • Marvel's Midnight Suns
  • Dakar Desert Rally
  • Deliver Us Mars
  • Hitman 3
  • Perish

Thus the number of titles, that support DLSS 3 and Frame Generation or will soon support it, now to a total of 50 games.

Games that support DLSS 3 (soon) (Picture: Nvidia)

More information is available in a detailed article on the Nvidia GeForce blog.

The editors would like to thank the community for reporting this message.