The Elder Scrolls: Skyblivion: Oblivion based on Skyrim is scheduled for release in 2025

While The Elder Scrolls VI announced at E3 2018 will probably be years away, since Bethesda will first take care of the new Starfield franchise, “Skyblivion” will appear in 2025 “Oblivion Mod” on “Skyrim Base”. The mod is more of a remake and a real mammoth project.

Skyblivion will be released in 2025 after 13 years of development

As early as 2012, the 60-strong development team “TES Renewal & Skyblivion” with the work on the gigantic mod “Skyblivion”, which is based on the “current” The Elder Scrolls V: Skyrim (test) and its Creation Engine and is supposed to be a full remake of The Elder Scrolls IV: Oblivion.< /p>

The Elder Scrolls: Skyblivion (Image: TES Renewal & Skyblivion)

The Elder Scrolls, which was released in March 2006 and is still the best for many players, is based on the game engine Gamebryo from the US developer Numerical Design Limited sold to the South Korean company Gamebase in 2010. Visually, the remake mod should even go well beyond the graphical level of Skyrim and add additional new elements to the environment.

All original content and additional content

As part of their latest update, the developers announced the release of the mod for 2025 and provided more details.

  • Skyblivion is a fan-made recreation of the fourth Elder Scrolls game, Oblivion, in the Skyrim engine.
  • Our goal is to bring the Elder Scrolls community a free remaster of Oblivion that includes all weapons, armor, quests, locations, and NPCs.
  • We will be restoring content that was cut from the original game. Additionally, we will also be adding content found throughout Tamriel's expansive history.
  • Our textures are up to 4K resolution. Performance is still very important to us, so we will do our best to optimize the mod as much as possible.
  • In order to play Skyblivion, you must own a legitimate copy of Oblivion. The mod itself is free.

TES Renewal & Skyblivion

The mod will contain all major and minor DLCs released for Oblivion. Additionally, it will include custom content provided by the Skyblivion DEV team, according to the developers.

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The Elder Scrolls: Skyblivion (Image: TES Renewal & Skyblivion)

The concept art, the combat system, which is to be expanded to include underwater combat, and the class system are also taken from the original or recreated accordingly. Only the system for creating spells poses problems for the project, the developers report.

The Elder Scrolls: Skyblivion (Image: TES Renewal & Skyblivion)

Official announcement trailer released

Just yesterday, the developers released a new official trailer and, in addition to new video and image material that was shown for the first time, also announced the release of the mod for 2025. The team has also released a detailed gameplay video for viewing on Twitch.

The Elder Scrolls: Skyblivion (Image: TES Renewal & Skyblivion)

For more information on The Elder Scrolls: Skyblivion, visit the project's official website and Twitter account. The developers answer all questions about the huge mod in a detailed FAQ.

Full FAQ on the Skyblivion project

  • WHAT IS INCLUDED IN THE MOD?
    • The mod will include all big and small DLC that have been released for Oblivion. Additionally, it will include custom content courtesy of the Skyblivion DEV team.
  • WHAT ARE THE REQUIREMENTS TO RUN SKYBLIVION?
    • To play Skyblivion, you will need to own a legitimate copy of Oblivion. Our installer will not install the mod unless it can find a non-cracked copy of the original game.
  • WILL IT BE ON BOTH SKYRIM AND SKYRIM SPECIAL EDITION?
    • Maybe, all development and updates shown by the DEVS are on the Skyrim Special Edition, but as soon as development wraps up, we will try to port all our progress to the Legacy Skyrim.
  • WILL SKYBLIVION BE RELEASED ON CONSOLES?
    • No . We can't make it fit on consoles due to the overall size. Also, there's no SKSE on consoles, which we need to bring everyone the best possible experience.
  • WILL THE MOD INCLUDE UNDERWATER COMBAT?
    • It is currently being worked on.
  • < strong>WILL COMBAT AND LOCKPICKING BE THE SAME?
    • Lockpicking could be changed, but it's not a priority. The combat will be the same except for the addition of underwater combat.
  • WILL YOU ADD ALL THE OBLIVION CREATURES?
    • Yes, all creature models will be recreated. Most creatures you have seen on streams are simple placeholders.
  • WILL YOU ADD OBLIVION'S SPELLMAKING SYSTEM?
    • We are trying our best to bring this feature back but it's proven to be harder than expected.
  • WILL YOU ADD OBLIVION'S CREATE -A-CLASS SYSTEM?
    • It's a big part of Oblivion's core mechanic, so we will most certainly try to add this in a proper way.
  • HOW WILL WE PLAY SKYBLIVION?< /strong>
    • Skyblivion will work as most other mods you have downloaded on the Nexus, Steam Workshop, or Bethesda Mods. Simply install the mod, launch Skyrim, and create a new character.
  • WILL SKYBLIVION SUPPORT OTHER LANGUAGES?
    • yes Oblivion has been translated into many languages ​​over the years, and since we are not re-writing the entire game and all its quests, these translations will work fine with our mod.
  • WILL YOU BE ABLE TO TRAVEL BETWEEN SKYRIM, CYRODIIL, AND MORROWIND?
    • Yes, but for immersion reasons, we urge people to create new characters and enjoy Skyblivion the way it was meant to be played.
  • HOW PERFORMANCE HEAVY WILL SKYBLIVION BE?
    • Because we aim to make a worthy remaster, our models will be of higher quality than those in vanilla Skyrim, and our textures are up to 4K in resolution. Performance is still very important to us so we will try our best to optimize the mod to the best of our abilities. If you can run Skyrim on medium settings, you should be able to run Skyblivion just fine.
  • WILL SKYBLIVION INCLUDE ALL ORIGINAL QUESTS?
    • Yes, all quests from Oblivion will be included in the mod. (you might even find a few new ones)
  • WILL SKYBLIVION HAVE ANY CUSTOM CONTENT?
    • Yes, we are restoring content cut from the original game. Additionally, we are also going to be adding content that can be found in Tamriel's expansive lore. A good example would be the lost city of Sutch which was located between Anvil and Kvatch.

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