Today the free next-gen update with DX12 for The Witcher 3: Wild Hunt was released on GOG and Steam. It beautifies the DX11 title from 2015 – not only, but also through the use of ray tracing. The other side of the coin: The system requirements are increasing and things are anything but smooth at the start.
Table of contents
- Different than planned, but just right?
- The community is testing The Witcher III Next Gen
- These are the settings
- These are the test sequence
- This is the savegame
- First impressions of the editors
- Submit results
- Please note!
- Submit results with preset “RT Ultra”
- Results with preset “RT” Submit
- Submit results with preset “Highest”
- Submit results with preset “Medium”
- Submit results with preset “RT Ultra” + frame generation
li>
- The test results
- Benchmarks with preset “RT Ultra”
- Benchmarks with preset “RT”
- Benchmarks with “Highest” preset
- Benchmarks with “Medium” preset
- Benchmarks with “RT Ultra” preset + frame generation
- Conclusion: unfinished
< li>How good is 2015 in 2022?
Different than planned, but just right?
It usually works like this: ComputerBase tries to get access under the NDA in advance of relevant new PC releases, tests the title extensively from a technical perspective before it is released and can provide the community with comprehensive information on the embargo. Any Day 1 patch will not change the collected results. In the case of The Witcher 3 Next Gen, however, things were different.
- Access to a pre-release version was only granted on Monday afternoon.
- The preliminary version was extremely unstable, had obvious errors and was to be decisively revised again with an update on Tuesday and a Day 1 patch. It was neither possible to use them, nor did it make sense.
- Initial feedback from the community on the version of The Witcher 3 Next Gen released during the night indicates that further patches are likely to follow.
For the reasons mentioned, it has not been possible to create a classic, extensive technology test so far and, in view of the other current topics (e.g. a first test of custom designs of the Radeon RX 7900 XT), presents its benefits with a view to future ones Updates that quickly make all results obsolete.
The community is testing The Witcher III Next Gen
Against this background, there will be no extensive technology test by the editors for the time being. Instead, ComputerBase used the morning and created benchmarks in scenarios with selected graphics cards, which are then shared with the community – yes, it's ComputerBase community benchmark time again!
In this way, many more values can be determined on a much larger range of systems in a short time than a technology test that is expected to be short-lived could do.
The community test is intended to show the performance of the game in a wide range, so four resolutions and six different graphics settings are “offered”. Nobody has to test all scenarios, especially not all at once. But the swarm of the community will definitely get a lot together.
What the community test will not be able to show is the topic of frame times, because in order to reduce complexity and thus exclude sources of error, only the average FPS will be queried as usual.
These are the settings
Benchmarks are always queried in four resolutions: Full HD, WQHD, UWQHD and Ultra HD. In addition, the editors have defined six quality settings. Your goal: to query various requirements from extreme to moderate. Because four resolutions with six quality settings already map 24 test scenarios, RT benchmarks without DLSS/FSR, which are likely to run (well) on very few computers, were not used. Also, the “Presets” were not changed with the resolution, because that would only have increased the error rate in the end.
The table below gives an initial overview of the scenarios to be tested.
1,920 × 1,080 WQHD
2560 × 1440 UWQHD
3440 × 1440 Ultra HD
3840 × 2160
- Full Screen
- VSync = Off< /li>
- Maximum frames per second = Unlimited
- DLSS Frame Generation = Off
- Nvidia Low Latency Reflex = Off
“General” tab RT Ultra, DLSS/FSR Quality RT Ultra, DLSS/FSR Quality, dyn. Resolution = from RT Ultra, DLSS/FSR Performance RT Ultra, DLSS/FSR Performance, dyn. Resolution = from RT, DLSS/FSR Quality RT, DLSS/FSR Quality, dyn. Resolution = from RT, DLSS/FSR Performance RT, DLSS/FSR Performance, dyn. Resolution = off Highest Highest, TAAU, dyn. Resolution = off, SSAO = on, Screen Space = High Medium Medium, TAAU, dyn. Resolution = off, SSAO = on, Screen Space = High
DLSS and FSR should be strictly separated in the RT benchmarks: DLSS on Nvidia GeForce RTX, FSR on AMD Radeon RX. For users with frame generation (DLSS 3) there is an extra run below.
In order to be able to provide reproducible results, the savegame should be loaded, run once and then be reloaded. The reason: After the first loading, the game stutters extremely, the results are hardly reproducible.
The Witcher 3 – first run vs. second run benchmark 04080120160200milliseconds 012345678910111213141516171819202122232425seconds
- GeForce RTX 2060 – first run
- GeForce RTX 2060 – second run
This is the test sequence
The test sequence shown in the following video is tested. The 25-second benchmark in CapFrameX starts when it starts running. The path is walked, not run (no shift key).
This is the savegame
The test sequence can be found right at the beginning of the provided savegame (name in the game: “The Beast of Weissgarten”). The savegame (download) is in the following folder for both the GOG and Steam versions:
C:UsersNameDocumentsThe Witcher 3gamesaves
After the offered savegame has been stored there, it can be called up in the game.
First impressions of the editors
ComputerBase has tested all settings for a first overview and for plausibility in FHD, WQHD and UHD with the finally released version. The following were used:
- GeForce RTX 4080
- GeForce RTX 3060 Ti
- GeForce RTX 2060
- Radeon RX 7900 XTX
- Radeon RX 6700 XT
- Radeon RX 5600 XT
- Intel Arc A770 Limited Edition
ComputerBase carried out its own tests, including logging the frame times. It turns out that the next-gen update has massive problems with the so-called frame pacing when ray tracing is active (regardless of the level) in any resolution. After loading a saved game, it generally runs very poorly, but running the current area in the game (and possibly reloading it again) does not alleviate the problem on all systems.
Frametimes middle preset
- 3,840 × 2,160
- 2,560 × 1,440
- 1,920 × 1,080
Frametimes middle preset – 3,840 × 2,160
- FPS, 1% percentile:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400112 ,0 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400108.5 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540055, 4 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540052,4 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540049.1 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-540037.6
< li class="chart__row">Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540035.7 - AMD Radeon RX 7900 XTX
Unit: Frames Per Second (FPS) Frametimes Medium Preset – 2,560 × 1,440
- FPS, 1% percentile:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400198,1 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400172.0 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-5400112.2 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-5400102.4 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540096,9 - AMD Radeon RX 5600 XT
Core i9-12900K, 32 GB DDR5-540071.7 - Nvidia GeForce RTX 2060
Core i9-12900K, 32 GB DDR5-540064.5
- AMD Radeon RX 7900 XTX
- FPS, 1% Percentile:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400202.3 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400173.8 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5- 5400152.8 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-5400137.0 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-5400110.8 - Intel Arc A770
Core i9-12900K, 32GB DDR5-5400108.4 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540097.9
- AMD Radeon RX 7900 XTX
- 3,840 × 2,160
- 1,920 × 1,080
- FPS, 1% percentile:
- Nvidia GeForce RTX 4080< br>Core i9-12900K, 32GB DDR5-540085.1
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540076.5 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540042.7 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540041.7 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540038.7 - AMD Radeon RX 5600 XT< br>Core i9-12900K, 32GB DDR5-540026.0
- Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540022.3
< /ul>
- FPS, 1% Percentile:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400124.8 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400120.7 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540072, 8 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540069.2 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540064.5 - AMD Radeon RX 5600 XT
Core i9-12900K, 32 GB DDR5-540044,9 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540044.0
- Nvidia GeForce RTX 4080
- FPS, 1% percentile:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400141.9 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400128,4 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540098,5 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540087,7 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540079.1 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-540059,2 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540055, 9
- AMD Radeon RX 7900 XTX
- 3,840 × 2,160
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, 1% percentile:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540042.9 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540019,4 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540010,1 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-54008,5 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-54005.2 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-54004.1
- Nvidia GeForce RTX 4080
- FPS, 1% percentile:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540070,6 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540028.2 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540014.7 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32 GB DDR5-540014,3 - AMD Radeon RX 6700 XT
Core i9-12900K, 32 GB DDR5-540012.0 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-54006.8
- Nvidia GeForce RTX 4080
- FPS, 1% percentile:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32 GB DDR5-540077.5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540031,6 - Intel Arc A770
Core i9-12900K, 32 GB DDR5-540018.2 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32 GB DDR5-540016.8 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540013.7 - Nvidia GeForce RTX 2060
Core i9- 12900K, 32 GB DDR5-54008.8
- Nvidia GeForce RTX 4080
- 3,840 × 2,160
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, 1% percentile:
- Nvidia GeForce RTX 4080< br>Core i9-12900K, 32GB DDR5-540035.2
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540014.6 - Intel Arc A770
Core i9-12900K, 32GB DDR5-54008.4 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-54006.3 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-54006.1
- FPS, 1% percentile :
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540061,1 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540022, 7 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540012.8 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540012.4 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-54009.6
< /ul>
- Nvidia GeForce RTX 4080
- FPS, 1% percentile:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540069.5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540028.9 - Intel Arc A770
Core i9-12900K , 32GB DDR5-540015,9 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540015,6 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540011,7
- Nvidia GeForce RTX 4080
- RTX3080, 13900K, DDR5- 5600CL40
- RTX3080 OC, 7950X, DDR5-5600CL32
- RX6800 M (XYZ Watts), 10900K OC< /strong>, DDR4-2933CL14
- Full Screen
- VSync = Off
- Maximum frames per second = Unlimited
- DLSS Frame Generation = Off
- Nvidia Low Latency Reflex = Off
- 1,920 x 1,080, preset “RT Ultra”, DLSS/FSR Quality:
- 1,920 x 1,080, preset “RT Ultra”, DLSS/FSR Performance:
- 2,560 x 1,440, preset “RT Ultra”, DLSS/FSR Quality:
- 2,560 x 1,440, preset “RT Ultra”, DLSS /FSR Performance:
- 3440×1440, Preset “RT Ultra”, DLSS/FSR Quality:
- 3440×1440, Preset “RT Ultra”, DLSS/FSR Performance:
- 3840×2160, Preset “RT Ultra”, DLSS/FSR Quality:
- 3,840 x 2,160, preset “RT Ultra”, DLSS/FSR performance:
- Full Screen
- VSync = Off
- DLSS Frame Generation = Off
- Nvidia Low Latency Reflex = Off
- 1,920 x 1,080, preset “RT”, DLSS/FSR quality :
- 1920×1080, Preset “RT”, DLSS/FSR Performance:
- 2560×1440, Preset “RT”, DLSS/FSR Quality:
- 2560 x 1440, Preset “RT”, DLSS/FSR Performance:
- 3440 x 1440, Preset “RT”, DLSS/FSR Quality:
- 3440 x 1440, preset “RT”, DLSS/FSR Performance:
- 3840 x 2160, preset “RT”, DLSS/FSR Quality:
- 3840 x 2160, preset “RT”, DLSS/FSR Performance:
- Full Screen
- VSync = Off
- Maximum frames per second = Unlimited
- DLSS Frame Generation = Off
- Nvidia Low Latency Reflex = Off< /strong>
- 1,920 x 1,080, preset “highest”:
- 2560×1440, Highest preset:
- 3,440 x 1,440, “Highest” preset:
- 3,840 x 2,160, “Highest” preset:
- Full Screen
- VSync = Off
- Maximum frames per second = Unlimited
- DLSS Frame Generation = Off
- Nvidia Low Latency Reflex = Off
- 1,920 x 1,080, preset “high”:
- 2560 x 1440, High preset:
- 3440 x 1440, High preset:
- 3840 x 2160, High preset:
- Full Screen
- VSync = Off
- Maximum frames per second = Unlimited
- Nvidia Low Latency Reflex = On
- 1,920 x 1,080, preset “RT Ultra”, DLSS/FSR Quality + FG:
- 1920×1080, RT Ultra Preset, DLSS/FSR Performance + FG:
- 2560×1440, RT Ultra Preset, DLSS/FSR Quality + FG:
- 2560x 1440, Preset “RT Ultra”, DLSS/FSR Performance + FG:
- 3440 x 1440, Preset “RT Ultra”, DLSS/FSR Quality + FG:
- 3440 x 1440, Preset “RT Ultra”, DLSS/FSR Performance + FG:
- 3840 x 2160, Preset “RT Ultra”, DLSS/FSR Quality + FG:
- 3840 x 2160, Preset ” RT Ultra”, DLSS/FSR Performance + FG:
- 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540051,1 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540036,7 - Intel Arc A770
Core i9- 12900K, 32GB DDR5-540020.5 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540017.1 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540014 ,9
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540076.5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540056,3 - Intel Arc A770
Core i9-12900K, 32 GB DDR5-540033,8 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32 GB DDR5-540032,7 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540024.0
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540082,8 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5 -540067.4 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540042.9 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540041.3 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540030.3
- Nvidia GeForce RTX 4080
- 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540065,5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540047.4 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540027.5 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540022,4 - AMD Radeon RX 6700 XT< br>Core i9-12900K, 32GB DDR5-540020.0
- Nvidia GeForce RTX 4080
- FPS, average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540081,7 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540066,1 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540041.3 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540039.9 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540029.0
- Nvidia GeForce RTX 4080
- FPS, Average: < ul class="chart__group-body">
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540082.0 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540074, 3 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540048.8 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540046.5 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540033.8 - 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540061,5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540047.9 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540025.2 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540021.3 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540019,2 - Nvidia GeForce RTX 2060
Core i9- 12900K, 32GB DDR5-540010.5
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540087.5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540068.0 - Intel Arc A770
Core i9-12900K, 32GB DDR5 -540039.6 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540038.6 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540030.8 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540019.6
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540093, 8 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540077.8 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540048.2 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540046,4 - AMD Radeon RX 6700 XT< br>Core i9-12900K, 32GB DDR5-540035.9
- Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540025.3
< /ul>
- Nvidia GeForce RTX 4080
- 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540075.5 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32 GB DDR5-540057,3 - Intel Arc A770
Core i9-12900K, 32 GB DDR5- 540031.7 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540026.0 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540025.4 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540011,1
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540088.5 - AMD Radeon RX 7900 XTX
Core i9- 12900K, 32GB DDR5-540075.5 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540045.6 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32 GB DDR5-540044.6 - AMD Radeon RX 6700 XT
Core i9-12900K, 32 GB DDR5- 540034.6 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540021.3
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-540090.0 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-540083 ,0 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540053.4 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540050.9 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540038,6 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540025.3
- Nvidia GeForce RTX 4080
- 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400101.7 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32 GB DDR5-540088,7 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32 GB DDR5-540048.0 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540046.9 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540042.6 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-540029.6 - Nvidia GeForce RTX 2060
Core i9- 12900K, 32GB DDR5-540027.9
- Nvidia GeForce RTX 4080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400156.4< /li> - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400147.5 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540084,1 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540080,3 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540073.5 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540050,2 - AMD Radeon RX 5600 XT
Core i9- 12900K, 32GB DDR5-540049.9
- Nvidia GeForce RTX 4080
- FPS, Average:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400175.6 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400158.1 - Intel Arc A770
Core i9-12900K, 32GB DDR5-5400119.0 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-5400106,4 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540092,7 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540066.1 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-540065.3
- AMD Radeon RX 7900 XTX
- 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- FPS, Average:
- Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400142,2 - AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400133,1 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-540066.0 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-540058.1 - Intel Arc A770
Core i9-12900K, 32GB DDR5-540055,1 - AMD Radeon RX 5600 XT
Core i9-12900K, 32 GB DDR5-540040.6 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540040.5
- Nvidia GeForce RTX 4080
- FPS, Average:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400256,7 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400219.7 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-5400133.1 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-5400129 ,9 - Intel Arc A770
Core i9-12900K, 32GB DDR5-5400110,9 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-540080.5 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-540078.6
< /ul>
- AMD Radeon RX 7900 XTX
- FPS, Average:
- AMD Radeon RX 7900 XTX
Core i9-12900K, 32GB DDR5-5400264.6 - Nvidia GeForce RTX 4080
Core i9-12900K, 32GB DDR5-5400220.0 - AMD Radeon RX 6700 XT
Core i9-12900K, 32GB DDR5-5400190, 2 - Nvidia GeForce RTX 3060 Ti
Core i9-12900K, 32GB DDR5-5400189.5 - Intel Arc A770
Core i9-12900K, 32GB DDR5-5400165,2 - Nvidia GeForce RTX 2060
Core i9-12900K, 32GB DDR5-5400127.8 - AMD Radeon RX 5600 XT
Core i9-12900K, 32GB DDR5-5400121.5
- AMD Radeon RX 7900 XTX
- 3,840 × 2,160
- 3,440 × 1,440
- 2,560 × 1,440
- 1,920 × 1,080
- The game world is grown – and gray. Gray should be understood as a compliment here, because of course it is colorful. With one exception, however, The Witcher dispenses with unicorns, and rainbows anyway. Of course, very few people are good or bad, but their actions are always understandable. There doesn't have to be a happy ending, and certainly not always. That makes the world exciting and interesting anyway. There is also a lot to discover that is pretty as a picture.
- Player and character are taken seriously. In The Witcher 3 you have to make a choice and live with the choice. Not in the choice of character class, in dealing with others. This is more than smoke and mirrors, because actions can have serious consequences that have lasting effects. The character is also taken seriously. Witcher Geralt is a monster hunter and not an amateur. He is therefore assigned heroic instead of caretaker activities right from the start, he can save himself the usual accident at the beginning of the game. Character and role are therefore quite tightly tied, in fact you play a (given) role. Not everyone likes it, but it is plausible.
- Story and quests are thought through with reason. They make people visible as characters, tell gripping stories, have great twists and let you experience something. One might widely criticize that the basic flow of some side quests will eventually become similar – activate help vision for hints, mindlessly run after glowing red clues, fight a bit – but games that force the player to be at least a little more serious about the environment to look out for are extremely rare. Ghost of Tsushima sometimes surpasses the witcher in this, but appeared more than half a decade later.
- Gwent, the game within the game. Witcher Geralt can play cards in any major city. Gwent turned out to be so gripping that it was developed into its own game.
- All the little stuff. Animations on horseback and in battles. The variety of tasks. The absence of pointless collection tasks. Useful character upgrades. And the greatest of all the little things: A wonderfully balanced level of difficulty, which not only requires mastery of martial arts at the higher levels, but also of all other witcher skills. Then it suddenly becomes necessary to find out about the strengths and weaknesses of the many monsters, to brew suitable potions and to use the right strategy. Higher difficulty not only makes monsters harder, it requires more systems and adds complexity.
- I have enough FPS in my desired settings and it runs smoothly
- I have enough FPS in my desired settings, but there is a problem
- My desired settings are not working, but I found others
- My desired settings are not working, I'm not playing the update
- Abstain (show result)
-
Savegames for Community Benchmarks Download
5.0 stars
The download contains all savegames that readers need for benchmarking at the request of the editors.
- Version The Witcher 3 Next Gen
- Version Cyberpunk 2077
- +4 more< /li>
< /ul>Unit: Frames Per Second (FPS) Frametimes Medium Preset – 1,920 × 1,080
Unit: Images per second (FPS) Frametimes Highest-Preset
< li class="chartbundle-tabs__li" role="presentation">2,560 × 1,440
Frametimes Highest Preset – 3,840 × 2,160
Unit: Frames Per Second (FPS) Frametimes Highest Preset – 2,560 × 1,440
Unit: Frames Per Second (FPS) Frametimes Highest Preset – 1,920 × 1,080
Unit: Frames per second (FPS)
If ray tracing is activated, however, only the GeForce RTX 4080 with good frame times from the course. All others show an extreme drop from average to 1% percentile FPS.
The GeForce RTX 3090 Ti with 24 GB memory, which is not included, was also able to show good frame times after the benchmark scene had been run once, but the AMD Radeon RX 7900 XTX with 24 GB and the Intel Arc A770 with 16 GB did not, even in FHD with FSR 2 . So the problem seems to occur in general with Intel and AMD, but not with Nvidia GeForce RTX with a lot of memory on the high-end models. The GeForce RTX 3060 Ti with only 8 GB of memory also completely breaks away in the frame times in Full HD.
Frame times RT preset, DLSS/FSR Quality
Frametimes RT preset, DLSS/FSR Quality – 3,840 × 2,160
Unit: frames per second (FPS ) Frametimes RT Preset, DLSS/FSR Quality – 2,560 × 1,440
< /ul>Unit: Frames per second (FPS) Frame times RT preset, DLSS/FSR Quality – 1,920 × 1,080
Unit: frames per second (FPS) frame times RT-Ultra-Preset, DLSS/FSR Quality
Frame times RT-Ultra preset, DLSS/FSR quality – 3,840 × 2,160
Unit: frames per second (FPS) Frametimes RT Ultra Preset, DLSS/FSR Quality – 2,560 × 1,440
Unit: frames per second (FPS) frame times RT-Ultra-Preset, DLSS/FSR Quality – 1,920 × 1,080
Unit: frames per second (FPS)
The problem should be fixed with a patch or new drivers, but one for the masses of gamers The vaunted update should be able to run properly on more graphics cards than just Nvidia's high-end models.
Submit results
FPS are captured using the CapFrameX tool. 25 seconds are measured.
The measured values determined must also be sent in in this reader test using the following forms. There are several forms to minimize input errors. There are four pieces, each of which can be used to submit results for one of the four set presets. In order to also minimize sources of error, only the FPS are queried, even if the frame times are often the much bigger problem in patch level 4.0.0.
Attention, the latest drivers for Nvidia GeForce and AMD Radeon should be used.
Please note!
When one of the four forms is submitted, the CMS automatically drafts a post in the comment thread for that article. Participants can add further information here, but this must be outside of the pre-formatted area, which is automatically evaluated by the CMS. The values for ComputerBase are only visible when the contribution is saved.
It is important to pay attention to the correct designation, which in any case must always contain information about the GPU, CPU and RAM. The information is to be provided as shown in the following list and the benchmarks already available – this increases the clarity enormously.
For GPU and CPU, you can specify whether the chip has been overclocked (OC). In the case of GPUs, it should also be mentioned if it is a mobile chip (Max Q = MQ, Mobile = M, optimal by specifying the TGP). In this case, there is no difference between reference and custom design.
The form does not have to be filled out completely, selected results can also be reported. Further measured values can be added later by submitting the form again.
Submit results with preset “RT Ultra”
To be on the safe side: benchmarks with the following settings are to be sent in using the following form:
1.920 × 1080 WQHD
2560 × 1440 UWQHD
3440 × 1440 Ultra HD
3840 × 2160
“General” tab RT Ultra, DLSS/FSR Quality RT Ultra, DLSS/FSR Quality RT Ultra, DLSS/FSR Performance RT Ultra, DLSS /FSR Performance
Submit benchmark results Note: To submit benchmark results, please log in!
How does this work?You publish your results as a forum post. In order to make our work easier, the data intended for the chart must have a certain format. For this purpose, this form creates a forum post, which you send off with screenshots and details (but please do not change the generated part!).
1. Your system
Use the same formatting as already existing diagram entries (and, if necessary, observe the notes in the text). You can write details in free form in your forum post.
2. Your measurements (without unit)
I checked my entries again for correctness
Submit results with preset “RT”
To be on the safe side: benchmarks with the following settings must be submitted using the following form:
1,920 × 1,080 WQHD
2560 × 1440 UWQHD
3440 × 1440 Ultra HD
3840 × 2160
< li>Maximum frames per second = Unlimited
General tab RT, DLSS/FSR Quality RT, DLSS/FSR Quality RT, DLSS/FSR Performance RT, DLSS/FSR Performance
Submit benchmark results Note:To submit benchmark results, please log in!
How does this work? You publish your results as a forum post. In order to make our work easier, the data intended for the chart must have a certain format. For this purpose, this form creates a forum post, which you send off with screenshots and details (but please do not change the generated part!).
1. Your system
Use the same formatting as existing diagram entries (and follow the instructions in the text if necessary). You can write details in free form in your forum post.
2. Your measured values (without unit)
I checked my entries again for correctness
Results with preset ” Submit tallest
To be on the safe side: benchmarks with the following settings are to be sent in using the following form:
1.920 × 1080 WQHD
2560 × 1440 UWQHD
3440 × 1440 Ultra HD
3840 × 2160
“General” tab Highest Highest, TAAU, dyn. Resolution = off, SSAO = on, Screen Space = High
Submit benchmark results Note: Please log in to submit benchmark results!
How does this work?You publish your results as a forum post. In order to make our work easier, the data intended for the chart must have a certain format. For this purpose, this form creates a forum post, which you send off with screenshots and details (but please do not change the generated part!).
1. Your system
Use the same formatting as already existing diagram entries (and, if necessary, observe the notes in the text). You can write details in free form in your forum post.
2. Your measured values (without unit)
I checked my entries again for correctness
Submit results with preset “medium”
To be on the safe side: benchmarks with the following settings are to be submitted using the following form:< /p>
1,920 × 1,080 WQHD
2,560 × 1,440 UWQHD
3,440 × 1,440 Ultra HD
3,840 × 2,160
“General” tab Medium High, TAAU, dyn. Resolution = off, SSAO = on, Screen Space = High
Submit benchmark results Note:To submit benchmark results, please log in!
How does this work? You publish your results as a forum post. In order to make our work easier, the data intended for the chart must have a certain format. For this purpose, this form creates a forum post, which you send off with screenshots and details (but please do not change the generated part!).
1. Your system
Use the same formatting as existing diagram entries (and follow the instructions in the text if necessary). You can write details in free form in your forum post.
2. Your measured values (without unit)
I checked my entries again for correctness
Submit results with preset “RT Ultra” + frame generation
Finally, a run for those who already own a GeForce RTX 4080 or GeForce RTX 4090 and can thus exclusively activate frame generation as part of DLSS 3.
Benchmarks with the following settings are to be sent in using the following form:
1,920 × 1,080 WQHD
2,560 × 1,440 UWQHD
3,440 × 1,440 Ultra HD< br>3,840 × 2,160
< li>DLSS Frame Generation = On
General tab RT Ultra, DLSS/FSR Quality RT Ultra, DLSS/FSR Quality RT Ultra, DLSS/FSR Performance RT Ultra, DLSS/FSR Performance
Submit benchmark results Note: Um Submit benchmark results, please log in!
How does this work?You publish your results as a forum post. In order to make our work easier, the data intended for the chart must have a certain format. For this purpose, this form creates a forum post, which you send off with screenshots and details (but please do not change the generated part!).
1. Your system
Use the same formatting as already existing diagram entries (and, if necessary, observe the notes in the text). You can write details in free form in your forum post.
2. Your measured values (without unit)
I checked my entries again for correctness
The test results
The following diagrams contain the test results submitted by the community after a plausibility check by the editors. So results don't appear in real time. Nevertheless, should implausible results end up in the diagrams, their origin can be accessed via the link behind the diagram element and then discussed there.
Benchmarks with preset “RT Ultra”
FPS RT Ultra preset, DLSS/FSR Quality
FPS RT Ultra Preset, DLSS/FSR Quality – 3,840 × 2,160
Unit: frames per second (FPS) FPS RT-Ultra preset, DLSS/FSR Quality – 3,440 × 1,440
Unit: Frames per second (FPS) FPS RT-Ultra preset, DLSS/FSR Quality – 2,560 × 1,440
Unit: Frames per second (FPS) FPS RT-Ultra preset, DLSS/FSR Quality – 1,920× 1,080
Unit: Frames Per Second (FPS) FPS RT-Ultra Preset, DLSS/FSR Performance
FPS RT Ultra Preset, DLSS/FSR Performance – 3840 × 2160
Unit: Frames Per Second (FPS) FPS RT Ultra Preset, DLSS/FSR Performance – 3,440 × 1,440
unit : Frames Per Second (FPS) FPS RT Ultra Preset, DLSS/FSR Performance – 2560 × 1440
Unit: frames per second (FPS) FPS RT Ultra Preset, DLSS/FSR Performance – 1920 × 1080
< /ul>
Unit: frames per second (FPS)
Benchmarks with preset “RT”
FPS RT preset, DLSS/FSR quality
FPS RT Preset, DLSS/FSR Quality – 3840 × 2160
Unit: frames per second (FPS) FPS RT preset, DLSS/FSR Quality – 3,440 × 1,440
Unit: Frames per second (FPS) FPS RT preset, DLSS/FSR Quality – 2,560 × 1,440
Unit: Frames per second (FPS) FPS RT preset, DLSS/FSR Quality – 1,920 × 1,080
Unit: frames per second (FPS) FPS RT preset, DLSS/FSR performance
FPS RT preset, DLSS/FSR performance – 3,840 × 2,160
Unit: frames per second (FPS ) FPS RT Preset, DLSS/FSR Performance – 3,440 × 1,440
Unit: frames per second (FPS) FPS RT -Preset, DLSS/FSR Performance – 2560 × 1440
Unit: Frames Per Second (FPS) FPS RT Preset, DLSS/FSR Performance – 1920×1080 < ul class="chart__groups toggle-body-container" id="chart-groups-131953">
Unit: frames per second (FPS)
Benchmarks with preset “highest”
FPS Highest Preset
FPS Highest Preset – 3,840 × 2,160
Unit: Frames Per Second (FPS) FPS Highest Preset – 3,440 × 1,440
Unit: Frames Per Second (FPS) FPS Highest Preset – 2560 × 1440
Unit: Frames Per Second (FPS) FPS Highest Preset – 1,920 × 1,080
Unit: frames per second (FPS)
Benchmarks with preset “Medium”
FPS medium preset
FPS middle preset – 3,840 × 2,160
< /ul>Unit: Frames Per Second (FPS) FPS Medium Preset – 3,440 × 1,440
Unit: Frames Per Second (FPS) FPS Medium Preset – 2560 × 1440
Unit: Frames Per Second (FPS) FPS Medium Preset – 1920 × 1080
Unit: frames per second (FPS)
Benchmarks with preset “RT Ultra” + frame generation
FPS RT Ultra Preset, DLSS/FSR Quality + FG (DLSS3)
FPS RT Ultra Preset, DLSS/FSR Quality + FG (DLSS3) – 3840 × 2160
Unit: frames per Second (FPS) FPS RT-Ultra Preset, DLSS/FSR Quality + FG (DLSS3) – 3,440 × 1,440
Unit: Frames per second (FPS) FPS RT-Ultra preset, DLSS/FSR Quality + FG (DLSS3) – 2,560 × 1,440
Unit: Frames per second (FPS) FPS RT-Ultra preset, DLSS/FSR Quality + FG (DLSS3) – 1,920 × 1,080
Unit: frames per second (FPS)
How good is 2015 in 2022?
Even in 2022, The Witcher 3 from 2015 is not a good game, not a very good one, but an outstanding game against which what is to come must continue to be measured. That seems very high? Actually it's not, because the supposedly steep thesis can be well proven with just a handful of reasons.
All these aspects make the third Witcher game a milestone. Even years later, if you haven't played yet, you should definitely take a look. The fact that the epic is now even more beautiful adds even more cream to the cake. But that wasn't absolutely necessary: Real classics are timeless.
Conclusion: unfinished
The next-gen update for The Witcher 3: Wild Hunt is visually impressive on the PC, but not technically. On the contrary: Crashes when changing the ray tracing settings and extremely poor frame pacing (most likely due to the constant compiling of shaders) when switching on ray tracing on most graphics cards, which often gives a bad gaming experience even at high FPS, cloud the start strong for many players. Only Nvidia's high-end models with extreme raw performance and large memory were immune to this once the shaders were loaded in a region of the game. Models with less memory or the Radeon RX 7900 XTX with 24 GB never ran smoothly, the determined frame times speak volumes.
Initially, only very few users will be able to benefit from the great optical progress made by ray tracing, because even if an acceptable FPS level is achieved with DLSS 2.4 or FSR 2.1, that does not mean that that the title runs smoothly. Upsampling itself is not a panacea.
How's the next-gen update going for you?
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The anticipated free visual update that will take the seven-year-old title to a whole new level for many players while still running on the latest generation(s) of graphics cards is The Witcher 3: Wild Dog with next-gen update definitely not at the moment.
Good thing the update is free. So anyone who doesn't shy away from downloading can try it out for themselves to see how well it works. And if the result is not satisfactory, the classic DirectX 11 version can still be played in both Steam and GOG.
ComputerBase has been granted access to The Witcher 3: Wild Hunt Next Gen Update by CDPR under NDA. The only specification was the earliest possible publication date. The manufacturer did not influence the test report and there was no obligation to publish it. Because the pre-release caused too many problems, the test was only carried out with the public update.
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