HyperSense: Razer wants to greatly expand haptic feedback

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For years, Razer has been striving to make games haptic for the player with vibrating input devices, headsets or even entire gaming chairs. Now the company has acquired Interhaptics to further advance those ambitions.

Fast integration on all platforms

The takeover will enable Razer to work more closely with game studios in the future to accelerate the integration of its own HyperSense technology in games, especially across platforms. Interhaptics provides a haptics development platform for game studios.

Founded in 2017, Interhaptics' mission is to provide realistic and immersive haptic solutions for PC, console, mobile and XR developers. The company's tools aim to accelerate development and facilitate cross-platform integration for game developers. The Interhaptics development platform supports PCs and consoles as well as smartphones, tablets and XR devices.

HyperSense will not remain a one-day wonder

As early as 2018, Razer launched the Razer Nari Ultimate, a headset with vibration motors and proprietary HyperSense technology to transmit game events to the player not just via sound, and explained plans for other areas of application at CES 2019. With the Razer Kraken V3 HyperSense and Kraken V3 Pro with HyperSense, the company has released other products in this category and, with the Razer Enki Pro Hypersense, has announced a gaming chair with haptic feedback and RGB at CES 2022. The Interhaptics development platform aims to expand the HyperSense ecosystem even further, explains Alvin Cheung, Senior Vice President of Razer's Hardware Business Unit.

After the acquisition by Razer, will Interhaptics Founder and CEO Eric Vezzoli joins Razer as Associate Director of Haptics. However, Interhaptics will remain standalone but will be tightly integrated into the Razer ecosystem, the company said.