In mid-May, AMD integrated the temporal FidelityFX Super Resolution 2.0 into Deathloop (test) for the first time and promised that the source code would be made public shortly. This has now happened with an announcement on GPUOpen, developers can download the source code for free on Github.
Aside from the C++ and HLSL source code, AMD has also provided very detailed documentation that should be helpful for the implementation of FSR 2.0. This also contains interesting information for people who do not develop, such as memory consumption.
AMD names memory consumption of all quality modes< /h2>
Accordingly, FSR 2.0 requires at least 58.38 MB of graphics card memory, but this only applies to the qualitatively simple variant FSR 2.0 Ultra Performance in Full HD. The performance mode then requires 67.81 MB in the same resolution, quality 77.46 MB. In WQHD, the consumption in Quality mode increases to 136.41 MB, in Ultra HD it is 293.53 MB. There are also many other interesting features of FSR 2.0 listed in the documentation, which, however, require specialist knowledge – it is not for nothing that it is aimed at developers.
FSR 2.0.1, which is the exact version number of the first public source code, currently works under DirectX 12 and Vulkan. If you want to integrate upsampling in DirectX 11, you should contact AMD directly – the published version does not support DX11. In addition, plug-ins for Unreal Engine 4.26/4.27 and Unreal Engine 5 will soon be available. There will also be FSR 2.0 for Xbox consoles under the Xbox Game Development Kit (Xbox GDK).
Tiny Tina and 2 other games announced with FSR 2.0
FSR 2.0 is currently available in Deathloop (test), God of War (test) and Farming Simulator 22 (test) – ComputerBase has it Viewed upsampling in all three games and compared to (if available) pure game scaling, FSR 1.0 and Nvidia DLSS. Other games have already been announced with the feature, today three are added: According to AMD, Tiny Tina's Wonderland (test) (which will be released today on Steam), The Bridge Curse and Thymesia will also receive FSR 2.0. But there is no time for this.