The stealth shooter Hitman 3 (technology test) will receive support for ray tracing, Nvidia DLSS and AMD FSR 1.0 on May 24 via patch 3.110. The two supersampling modes are almost absolutely necessary, because the system requirements that have now been communicated are tough. Requirements for VR were already in November.
Reflections and shadows go with upsampling
Developer IO Interactive promises improved reflections and shadows for all areas in the game with ray tracing. The two options can be switched on individually, and the quality of the reflections can also be adjusted. Since ray tracing places very high demands on the hardware, IO Interactive strongly recommends additionally activating Nvidia's intelligent upsampling DLSS or AMD's spatial upsampling FSR 1.0. The newer FSR 2.0 with temporal component is not available.
As the now published system requirements reveal, gamers should have at least an AMD Radeon 6600 XT or an Nvidia GeForce RTX 2060 Super if they want to try ray tracing in Full HD resolution and with medium reflection quality. The demands on the processor are even higher. IO Interactive calls AMD's Ryzen 5 5500X or Intel's Core i5-10600k as the minimum. In addition, DLSS or FSR should be activated in the respective performance mode.
WQHD already wants a flagship GPU
However, if the requirements are increased to the graphically superior balance modes, a resolution of 2560 × 1440 pixels and high reflection quality, the developer calls high-end hardware. A Radeon R9 6900 XT – AMD's most powerful gaming graphics card – or a GeForce RTX 3070 are recommended. In addition, the computing power of a Ryzen 7 5800X or a Core i7-10700k should be available.
However, IO Interactive does not reveal which refresh rates can be achieved in the two example configurations. There is also no information on the recommended hardware for the UHD resolution of 3840 × 2160 pixels – but ultimately there is hardly any room for improvement with the WQHD recommendations.