Marvel's Avengers: Booster Sale corrects slow progress

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Square Enix has been criticized since boosters for experience points appeared in the in-game shop of Marvel's Avengers. The decision is contrasted with previous promises and balancing changes from the spring, with which level-ups were slowed down.

The high speed of level-ups was “a little too overwhelming and confusing for new players” and could “reduce the appeal of trying out new skills,” the publisher said in March. The maximum level is therefore reached three to five hours later. Already on this move it was in the room that Square Enix was not so much about the fun of the game, but wanted to promote game time and thus the “investment” of players in favor of in-game sales – actual gaming experiences seem to deviate from this time value, the change is going to be then perceived not as fun but as an increase in work.

innovation without explanation

Now boosters are also offered. 100 credits increase the experience points for a day, a three-day bonus costs 250 credits, a full week 500 credits or the equivalent of just under five euros. Boosters were already available before, but they can now be bought on the marketplace for premium currency, including money. Square Enix itself did not provide an explanation for the innovation. Previous fears are not in the least invalidated, it rather creates the impression that the publisher has first slowed down progress and now wants to sell a solution against grind and loss of fun.

Both would also contradict previous announcements. Before it was released, Square Enix promised that it would be “Cosmetics. There are no gameplay paywalls. With the latest innovation, that's history. Whether Marvel & apos; s Avengers does not generate enough profit to otherwise secure operations, profit targets are not met or simply the chance should be used to tap new players – the game has been part of Microsoft's Game Pass since last week – cannot be answered without further ado to say. In no case does a favorable picture emerge, but once again proof that in-game shops too often show a wrong perspective on the game and its purpose: not entertainment, but primarily earnings.