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Gamescom: Cloud Gaming is completely changing the game industry

One of the trend themes of this year’s game fair, Gamescom, is the so-called Cloud Gaming. But what is all behind it?



Cloud Gaming can be actually quite easy to explain. Instead of a disc or a hard drive the games are installed in a data center, the Cloud, and can be streamed via the Internet at any place and on any device. The player does not need a high-powered PC, but just a stable Internet connection.

Cloud Gaming has existed for ten years, but really didn’t set it up yet. That could change this year, thanks to new services such as Google Stadia. Stadia promises to its users, the games provided on each screen to play on Smartphones, computers, televisions, Tablets. Everything the User needs, is Google’s Chrome Browser and an Internet connection. The matching Controller Google with provides. In November, the supply in the United States, Canada and several European countries will be available.

Google Stadia comes in November on the market

Easier access to digital Games

The advantage of such a “Netflix for games” is that it can reach user groups that have been interested so far, maybe, for digital games, but no console or High-End PC with no access to current productions had. The worth on the one hand, economically, which is why industry giants like Sony and Microsoft have their own Cloud-Gaming services in the Portfolio. The could play but also for a better Image of video gamers to worry about. While Binge-Watching of the series is today recognized in all social layers of society, to be adults that spend a lot of time playing with video looked at – at least in Germany – still weird.

With Project xCloud also Microsoft relies on Cloud Gaming

No Internet? That’s bad luck!

A major drawback of Cloud gaming, however, is that it only works with a stable Internet connection. Delays in the Transfer mean in the case of digital Games, quickly the Bildschirmtot. Unlike the movie streaming, in the parts of the movie already pre-loaded can be, video games are an interactive Medium, which does not allow it to load scenes prior. Finally, the player, what happens next decides. So a game can run at a weak Internet connection to more liquid, is creativity. In PlayGiga, a Spanish Cloud-Gaming provider, it is in such cases is about the graphics down.

Casual and family games for the mass market

Nevertheless, Cloud Gaming is the next big upheaval in the game industry and will have a significant impact on digital games. Now Casual Games are on the rise. The are casual games like “Candy Crush Saga”, are easy to learn, and already Smartphones have conquered. Also family games like the “Lego”Games, which can be also excellent to second on the Couch to play, is something the users well, reveals Juan Carrillo, Product Director of PlayGiga, in an Interview.

“Candy Crush Saga” refers to casual gamers, which would not be likely to regard this as a Gamer

Challenges for developers

For developers it will become more and more important, their games for different platforms, such as Cloud Gaming seamless Switch from TV, to Tablet, to Smartphone and to PC possible. Also on a shorter dwell time of the users, the developers will have to take. A large game library tempted, finally, to many games to get a taste of, instead of hundreds of hours in one of the titles.

In-house productions probably

In the long term, the Cloud Gaming providers could occur at the same time as a game developer. Because the streaming services know on the basis of the use of figures of exactly what your subscribers want. Netflix makes it with his own productions in the Film and series area.

With so many providers, that are currently on the market, the user must have a value, to decide for a particular provider. Because it is unlikely that a player completes several Cloud-Gaming subscription. Finally, many people have subscribed to multiple streaming services for movies, TV shows, music, or sports coverage.

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