Blizzard: development team World of Warcraft is bigger than ever

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According to J. Allen Brack, Blizzard Entertainment, the production director of World of Warcraft, is the development team that the game works better than ever. There is now work 165 man to the game, where in the early days, only 60 were.

When Blizzard in 2004, World of Warcraft on the market brought, was the team that the game worked out of 60 people. That number continues to grow, sets production director J. Allen Brack in an interview with Rock Paper Shotgun. Brack contradicts thus the presumption that the team shrunk is now a number of members is transferred to the team at Blizzard working on Project Titan, the new game from the studio.

Further, Brack, in the interview apart from the fact that Blizzard take a close look at the developments on the mmog market. Since free2play the common business model for mmog’s, do you think Blizzard about such a business model, already think Brack is not that Blizzard with WoW, the transition will create. There are, in any case, no concrete plans, let him loose. The studio ordered a month ago already know to consider the multiplayer portion of rts StarCraft II free to play. Blizzard knows yet how the money should be to earn money on free2play games.

Brack praises in the interview the “player sophistication’ within World of Warcraft, by which he meant that players now have much bigger challenges than just after the release of the game. Brack compares the commands that he nowadays players with those from the early days. In Molten Core, one of the older dungeons in the game, the mechanism is very simple, he says. The boss of the dungeon has two comrades through a part of the team of 40 players zoetgehouden should be. Meanwhile, the boss itself be attacked. The tactics that players in the newer dungeons should apply, is much more complicated.