Crytek is trying Dx11 features get working on consoles

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Crytek tries technology that DirectX 11 is included to simulate the Xbox 360 and PlayStation 3. That should help to make Crysis 3 look better on the consoles. Not sure of the technical tricks the final product.

According to Rasmus Højengaard, director of creative development at the German Crytek, try the programmers of the company innovations in DirectX 11 are included to simulate under DirectX 9, so that they can be applied to the current generation of consoles, the Xbox 360 and PlayStation 3. The programmers can already be a number of techniques to simulate, but it is not yet clear whether Crytek they also apply in the desk version of Crysis 3, the shooter in the summer of 2013 should come on the market. The studio will be the techniques of recording only in the desk version of the game if not to a loss of performance.

Højengaard mentions in the interview with Eurogamer but one technique from Dx11 that the programmers at Crytek have managed to simulate under Dx9. The programmers have parallax occlusion mapping running got a Xbox 360, by Højengaard described as “a complete form of bump mapping, in which there are also silhouettes and the corresponding shadows will be shown without the need of polygons are needed’.

For the pc version of Crysis 3 are the detours that the programmers at Crytek think is not necessary. The current version of the CryEngine, where the game is running on, supports DirectX 11, which makes techniques such as tessellation, compute shaders and multithreaded rendering are available.

Gamesredacteur see Crysis 3 during EA’s Showcase