Blizzard goes global 600 jobs, makes the World of Warcraft developer known. The teams remain largely spared. So there is no cut in the team that the successful mmog works.
According to director Mike Morhaime ” Blizzard and the industry evolved, making it necessary to make difficult decisions that are necessary to meet the changing needs of the company to meet.’ All decisions that are necessary to the health of the company in the long term, according to the director. Morhaime further makes clear that the layoffs have no impact on the games in production. Of the 600 jobs that will be deleted, it disappears 90 percent in departments that are not with the production of games. The team at World of Warcraft works remains even totally spared.
Morhaime also makes it clear that the ‘aggressive on the way to a beta test for World of Warcraft: Mists of Pandaria, the fourth expansion for the mmog. The studio also has Diablo III, StarCraft II: Heart of the Swarm and Blizzard Dota in production. It is also working on a still unannounced new game.
In which departments the redundancies or fall, Morhaime is not clear. He mentions, however, that the company in recent years has grown significantly, especially in departments that service to the many players of Blizzard games. So has the studio on different continents helpdesks decorated for the millions of players that World of Warcraft attracts. The number of WoW players shows, however, a year is a slight decrease. At the top of his fame attracted the mmog 13 million players. There are now about 10 million of over.
World of Warcraft: Mists of Pandaria