Matt Armstrong, design director for Prototype 2 at Radical Entertainment, in an interview with Tweakers.net allow the first part to a poor appearance. The cause thereof is in the second part addressed, he promises.
“The first part was a criticism on the appearance and we understand that completely,” admits Armstrong in an interview with Tweakers.net . He light also, where the poor appearance came from. “That is due to a develops in the first part. We wanted when a dynamic world, a dynamic Manhattan. Each part of the city could be in three different states: neutral, infected, or militarized. That meant that we still have lots of memory lost, because all the materials for the three different states loaded. That is to say that the game is only a third of the graphical splendor that was possible.”
That is according to Armstrong the main reason that the game world in Prototype 2 in the share neutral, military and infected cut. That sharing change not more of status, so Radical, and still it is full of memory it can use for things that the player actually sees. In addition, the game features a new protagonist. Prototype 2 will appear later this year for the pc, Xbox 360 and PlayStation 3, and is marketed by Activision. You can read more about the game in our preview.
Interview with members of Radical Entertainment about Prototype 2