AllInfo

Blizzard makes details Diablo III’s Rune System

Jay Wilson, game director of Diablo III, has released the first details announced of the Rune System of Diablo III, the last part of the game where the developer is still working on. There follows a new round in the b lwa tatest.

“Runes were by far the largest ontwerphorde that we had to take in the game and as you know we have had a long time to walk tinker”. That puts Jay Wilson in a long post on the official website of Diablo III, the rpg that Blizzard later this year on the market hopes to bring. So you made Blizzards Wyatt Cheng, in August, clear that Blizzard for Runes as a system had chosen, where runes of a kind gems were, in five different colors in the game world. The runes could be combined with the skills that a player obtains, with the intent that the skills of a personal touch.

Blizzard has that system released, suggests Wilson. It was too complicated: “With around 120 runes that the different classes have in the game, it came out to around 600 rune variants, with five quality levels for each rune. That means that we have about 3,000 different runes in the game would have. That would be a problem, we knew.” The new system is much simpler, asserts Wilson. “You get new skills and still in the classical way; by your character level to rise. In addition to the new skills you now get also skill runes. If you now your skill menu open, you choose which skills you in which slot to place and at the same time, which rune variant you want to link. Runes are no longer gems that players are already playing get. Players earn them automatically by their character level to rise.

In Patch 13 for the bètaclient of the game, this weekend has been released, Blizzard’s new system processes. Who is admitted to the beta test of the game, the changes from now on, try out. Tweakers.net this week a number of bètakeys to give away.

Exit mobile version