Todd Howard admits that developer Bethesda was known that there was a ‘bad memory situation’ was in the PlayStation 3 version of The Elder Scrolls V: Skyrim. Bethesda gambled that few players problems might encounter.
Howard, who as chief game designer at Bethesda in the development of The Elder Scrolls V: Skyrim was involved, compared to website Kotaku that the company already before the release of the game was aware of the problems with the PlayStation 3 version of the game. Many players of the PS3 version were complaining about lag during the play. That lag was not noticeable in the play of the version for the Xbox 360, and pc. “By the way our dynamic stuff and our scripting works, it is obvious that situations arise when the PS3 is heavy. We thought that we have many of them under control, but for certain players, it depends, literally, on the way they view the game play, which make much of a difference in hundreds of hours of gameplay. It makes even what spells they use, what building they enter, and so on.”
At Bethesda, it was thought, however, that only a small percentage of the players are the last of the problem. The estimate was that the group was so small that the problem, however, after the release of the game could be solved. Bethesda is hoping to solve the problem with Patch 1.2 of the game, but that didn’t work out. The company asked gamers showing their savegames, so that they analyzed could be. On the basis of this is Patch 1.4 made, which has now been released.
There were already rumors that the lag is caused by large save files that the game uses. However, that is not the case, suggests Howard. “That is a misconception. It is literally the actions that you have done and in what order. It is even which spells to certain hotkeys have been assigned, because if you change it, that by the memory treated differently.”
The Elder Scrolls V: Skyrim