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Bethesda denies that Skyrim-problems due to engine-design

Bethesda contradicts the accusation of Josh Sawyer that the glitches in the PlayStation 3 version of Skyrim are due to the engine design. In the meantime, is working on patch 1.3, but don’t resolve the problem.

In the words of Pete Hines, that Bethesda has been working as the vice-president of public relations, denies the game designer, the allegations that the design of the Skyrim engine allows for lag issues in the PS3 version. Skyrim on the PlayStation 3 faced with a bug that is still more serious glitches caused as the player progress in the game. The problems with the recently released patch 1.2 solved, but that turns out to not be for all gamers to be the case.

According to Hines has Fallout: New Vegas-developer, Sawyer, not in the Skyrim worked, and he then also problems that have long ago been resolved. Bethesda is currently working on patch 1.3 for Skyrim, which very soon must come true. This update will not, however, offer consolation to gamers who are still struggling with lagproblemen. The publisher says that this will only be in subsequent patches addressed will be.

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