Disney demonstrates chair with detailed haptic feedback

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Disney has teamed up with a U.s. university, a chair was developed that provides user with ‘surround haptics’. The chair allows, for example, players of games, bumps in the road and the skidding of the car to feel.

Researchers of Disney Research in Pittsburgh have teamed up with the Carnegie Mellon university, a chair was developed that is equipped with ‘surround haptics’, writes Gizmag. The chair is equipped with a network of vibrating ‘actuators’, which according to the researchers, more detailed feedback can then provide the pulsating vibrations of, for example, game controllers.

The researchers claim that their surround haptics technology the user the feeling that there is a finger on their back is bowed, or that there are insects on their skin walk. To such effects, researchers have developed an algorithm that the actuators together. So can be from any place in the backrest of the illusion of feedback may be created.

The chair is shown at the Siggraph 2011 conference, which is currently in Los Angeles, where a modified version of the racing game Split/Second is used. In this version it is possible to have bumps in the road, braking, acceleration, collisions and skidding of the car to feel.

According to researcher Ivan Poupyrev can surround haptic technology can also be used in clothes, sports equipment or mobile devices, and the feedback on each part of the skin to be received. The scope is not limited to games, but also the blind and users of heavy machinery would be able to reap the benefits of the haptic feedback technology.

The red line illustrates the feedback that the ‘actuators’ to the user