Wonder mind on the journey through the human brain

Science games

Wonder mind on the journey through the human brain

Science sounds for many after dusty books, gray-haired gentlemen, and endless rows of numbers – that’s not true. We will show digital examples of the interactive dealing with science and technology.

In
Alice in Wonderland between the two-a complex Puzzle of traces of lids is in the spirit of history, mathematics, and logic.

The labyrinthine dream world in the Form of games existential questions about individuality and self-knowledge, space and time, about the relationship between literary fiction and empirical reality, as well as the function of the language. This is sometimes quite confusing. As well as the entire Grow up, the hidden described. (And, with it, the neural development.)

As an art educational programme for an exhibition about “Alice in the art” has pre-developed the Museum Tate Liverpool, together with the Studio Preloaded Games in 2011 from the already existing installations in the novel, an imaginatively designed browser game, the 8 – to 12 – year-old low-threshold-and that is the captivating on the game-the neuro-science.

Instead of the head! : Head!

In four different game worlds (whose basic design is based on the different areas of the brain), interactive Videos, and suited the blog as neural plasticity, cognition, memory, and language are taught.

The Invisible is made tangible: The mad Hatter, the Cheshire cat, and of course the Queen of hearts when Alice throws in the game level, always the own curiosity and the white rabbit.

After each successful task (e.g., a beam of light to cope with deflecting Mirrors to dazzle the Cheshire cat) waiting for a Video that explains just clearly Demonstrated, verified, and scientifically embedded.

Learning processes can be frustrating, for example, if you have installed the third Time, a reflection surface with the wrong side of the beam. The fourth Time, but the brain has understood. What exactly that means, is displayed is shortened in an info box below the game window.

In the case of the Translation of processes in Notepad, Michelle de Haan, specialist in Developmental Cognitive Neurocience at UCL London in a consultative capacity.

Hidden tasks in addition to the game

The games in Wonderland are quite simple and the target audience with a little effort, manageable. A Memory with a 32 card pairs under also calls for an adult, however, all tasks are solved already after about 30 minutes. While the novel is more hidden doors, missing this in the game, because you don’t want to return in the reality.

However, that Just as the brain only through the complementary components of functional, well thought out, here is the accompanying material to the game and makes it a taken together good usable resource in the mediation: there is to explore on a Blog, additional topics, and extensive out are worked age-appropriate worksheets with further Games available.

This Text first appeared on the independent platform
sciencegames.de. The Bosch Foundation-funded page collects and discusses games digital Science.


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