EA: SWTOR contains over 200 hours of gameplay per class

Frank Gibeau, head of EA Games label, said in a interview apart from the fact that each class in mmog Star Wars: The Old Republic, a story contains a minimum of 200 hours. The chief would not say what the development costs of the game.

Frank Gibeau, head of EA Games, got to GamesIndustry, the question of whether it is true that Star Wars: The Old Republic the most expensive game that has ever been under the wing of Electronic Arts is developed. In an evasive reply, p: “You’re talking about a game that’s 200 hours of gameplay for each of the six classes and then I do crafting, raids and multiplayer. It is huge, it is a gigantic game, and that costs money.”

“But if you like such games were introduced, they keep a pretty long time full. Ultima is a decade long online and still has tens of thousands of members. It is thus amply profitable for us. So is the animal in each other, you will need all of that content to build. I would like it to be cheaper? Of course, but I think everyone that wants. It has for us no sense, however, to indicate what the us cost. What matters is whether people it is a fun game to find and good service”, he continued Gibeau.

Developer BioWare opened in 2006, in Austin, Texas, a special studio for the production of mmog’s. In 2008 unveiled the studio to work on Star Wars: The Old Republic. Since then, there are coming from Electronic Arts, the parent company of BioWare, sounds about the costs of the project. As estimated an anonymous internal source, the cost at $ 300 million. The EA-top, however, has ever denied that there are such amounts with the development of money are involved.


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