Halo & MGS: wurgcontract of the success

0
343

The E3 is behind us and the gamefabrikanten have their cards placed on the table. The new Halo and Metal Gear Solid-games were coldly received, but psimonk understand why.

Now the smoke from the E3 slowly clears, we can balance on the go. A number of things is certain: this autumn there will be a series of blockbusters, games driving with sensorcontrollers is becoming more and more important, Nintendo knew a little bit of goodwill to win back with the announcement of a number of ‘real’ games, and Sony and Microsoft both have very interesting first – and third-party-shooters in their portfolio.

More striking is how little fuss there the last few weeks about Halo and Metal Gear Solid. Where Halo 3 still to complete celebrations and massive ecstasy cared about was Halo 3: ODST is not really out of the paint. Now also became known that for the add-on in the shop, the full mep should be paid, take the criticism. Not that Microsoft there: the game will be, especially in America, certainly, millions of times over-the-counter. The gameplay is in the meantime, however, overtaken by genrebroeders Gears of War and Far Cry 2 what freedom is concerned, and by Call of Duty on the field of spectacle. Even on the Halo Reach teaser was matt responded.

More than that, Microsoft both games would like to see appear is the fact that Bungie makes them. The rift between Bungie and Microsoft at the end of 2007 caused a lot of fuss. Microsoft and Bungie would work closely together but Bungie – ever for a lot of money by Microsoft acquired – wished again proceed independently. The developer wanted more creative freedom and to the end of time Halo games make paste. And where does the developer now turn it on? Halo Reach, a prequel to Halo. In this game we see probably how the protagonist from the series, Master Chief was. That is very interesting, but it is just a new Halo game. And, moreover, comes first Halo 3: ODST. For a developer that is per se independent wanted to other paths to explore, the choice to two Halo games to make probably based on the time-honored means: money. Once again, Microsoft, you can hardly blame because Halo is still a huge franchise, but Bungie, I find it a bit weak.

A similar example came up this E3 Mister Metal Gear: the Japanese Kojima. Although we are dealing here with a unique person that the world beautiful games, has given, I take the statements of the man from the present is not more serious. After every Metal Gear game runs sir, to lament that he is now something else wants to go do and that he is finished with the popular series. That was after MGS 3, and then also after MGS4. What announces Kojima on E3: three new Metal Gear games! Metal Gear Solid: Rising for the pc, PS3 and Xbox 360, Metal Gear Solid: Peace Walker for the PSP and Metal Gear Arcade, which is nothing more than Metal Gear Online but then for the Japanese arcadehallen. Also in Japan stinks of money, apparently not.

Of course it would be Konami crazy for the Metal Gear Solid franchise to stop because there are going to be millions of copies of the game on the counter, but it also applies here that Kojima, in interviews, but continues to maintain that he what else do to then simply get a new MGS. If I have a suggestion to do: try again with a new Zone of the Enders, a new Boktai or really something completely different to what the world will blow your mind away.

Halo and MGS are both curses and blessings. The series of unprecedented success, the audience wants more, the heart of the developers want something else, but the head and the thick gespekte bank accounts give ultimate deciding factor.