Warhammer Online: the first real competitor for WoW?

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Last week was I in Paris for a three day event on Warhammer Online. Electronic Arts and Mythic Entertainment had spared neither effort nor expense to a sloppy hundred man press all the ins & outs of the upcoming mmorpg. It was a trips where many a publisher a example can take.

For people outside the industry seems to be the life of a gamejournalist a dream job. “The whole day playing video games, and get paid to get well!” is a frequently heard comment at a party, and parties. Yes, to play games ‘as a profession’ is a party, but it is also ‘just’ work. Press trips are definitely the undisputed highlights. Travel to Japan, America and European countries bored, actually never, but it is especially the peek into the kitchen with a ontwikkelstudio that really has added value. The meet, and speak of the authors and creators behind a game time and time again, new ideas about the games in question.

I will never forget that I, together with John Romero, the man behind the impugned Daikatana of years ago, a bagel was eating in an office on the eightieth floor, and that the long-haired developer is actually a shy and insecure but amiable man turned out to be. Or how passionate Peter Molyneux about his projects, talking – as if it were his own children. Or the walls full of artwork for Splinter Cell: Chaos Theory where I vergaapte in the Canadian studio in Montreal. At the same time, there are press trips, where you, the twelve hours of flying in total. safety n pm a PowerPoint presentation to attend – and then with the jet lag back outside the door. Or a day up and down to London, where for five hours to get up and half a night to come home again is the rule rather than the exception. And then that demonstration of that, no further call game of French origin where the pc after five minutes it crashed – for every highlight is a low point to consider.

The Warhammer Online-pressevent, by the organizers, known affectionately as ‘the WAR! In Paris’, was perfectly arranged. For two days there was all the room for interviews, dieptesessies about all facets of the game – a kind of lectures, as it were – and, of course, ample time to play the game. So could my colleagues and I play with a level 1, a level 13 and a level 40 character , both alone and in a group against others. Still were members of the development team are around to answer questions, and during the informal get-togethers after the end everyone was willing to give comment. No nervous pr ladies who intervened came, fear about things that do and not say might be, embargoes or the contracts that are signed should be about what is and is not written should be, and so on. The atmosphere was good, and that was the knowledge around the game will only benefit.

To a corner of the veil on to explain: anyone who Dark Age of Camelot has played and at the same time, World of WarCraft cares about, can prepare themselves for a prachtspel. Anyone who is familiar with the Realm verus Realm-gameplay of Dark Age of Camelot will once again go live in Warhammer Online, only much better. I think sincerely that Warhammer Online a serious party on the mmo market. Many WoW players have been talking about Mythic’s long-awaited game, and that players will not be disappointed, I guess so. Soon you can read here Tweakers.net a comprehensive preview, but I could today, my column is simply not something that is dedicate.