The desk version of Thief runs at a fixed frame rate of 30 frames per second. The PlayStation 4 can the image on the 1080p rendering, while the Xbox One no further than 900p, to 1080p is scaled.
Website Eurogamer got of publisher Square Enix’s confirmation that the PlayStation 4 version of Thief has a higher native resolution than the version for the Xbox One. Where the console of Sony image on a 1080p at 30fps you can view, the Xbox One does not go beyond 900p at 30fps. Via upscaling makes the console of Microsoft since 1080p.
According to game director Nicolas Cantin is the difference between the two versions is hardly noticeable. «You have very good eyes are needed to make the difference.» The difference between the new and the old generation of consoles is greater. On the PlayStation 4 and Xbox One is the ‘experience’ much greater than on the PlayStation 3 and Xbox 360, although the gameplay according to Cantin on all platforms equal.
Thief is not the first game where the PlayStation 4 has a higher native resolution display than the Xbox One. In Call of Duty: Ghosts and Metal Gear Solid: Ground Zeroes will the Xbox One does not go beyond 720p. In Assassin’s Creed IV: Black Flag and Ryse: Son of Rome comes to the Xbox One to 900p.
Square Enix shows Thief on PlayStation 4