Microsoft: Xbox One does not support AMD Mantle

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Microsoft has let us know that the graphics api of the Xbox One use will make of Direct3D 11.x ” technology, where the gpu Direct3D 11.2 support. The console will be the so-called AMD Mantle api does not use.

AMD presented last month under the name Mantle is a new api for its new generation of graphics cards. Mantle was co-developed by DICE, the developer of Battlefield 4. According to AMD can game developers games are easier to optimize for gpus from the manufacturer if they have such api use. Further, claims AMD that Mantle is more efficient than Microsoft’s DirectX or the wide applied OpenGL.

Although the upcoming Xbox One console based on AMD hardware is designed, Microsoft has in a blogposting indicates that the graphics api will not use Mantle. Also OpenGL will not be supported. The software giant continues to choose its own Direct3D api, which the console will make use of Direct3D 11.x’-technology. The gpu in the Xbox One will be a big part of Direct3D 11.2 functionality support.

According to Microsoft, provides a Direct3D implementation on the Xbox One much the same ‘close to metal’performance as Mantle promises. In addition, the consolebouwer that developers thanks to Direct3D 11 games fast suitable for both Windows 8.1 and the Xbox One console.

AMD let know in a comment that Mantle should be seen as a development environment that matches that of the consoles, but the new api is not explicitly intended. The gpu manufacturer states that Mantle for pc developers easier and cheaper to make games to build. AMD would be the console with the introduction of Mantle have only called to make a comparison.