Google adds WebGL to Maps

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Google has WebGL, added to his kaartendienst Maps. The technique makes the transition between the different kaartniveaus smoother. Furthermore, the service by WebGL is significantly faster, says Google.

Google bases MapsGL on WebGL, the hardware acceleration used for the display of 3d images in the browser without the need of a separate plug-in such as Flash to be installed. According to Google, speeds up the technique, the rendering of images. Therefore, it is largely redundant to the web page to load.

Google provides the functionality yet as a beta. With MapsGL expires, among other things, the switching between different layers of Maps are noticeably smoother, according to a quick test. Also, Google has the integration between the maps and the Streetview taken in hand, so that the transition is not interrupted. Systems that are not using WebGL, work, fall back on the classic version of Google Maps. At cards the technique for a part support for a hybrid approach. The browser then loads the cards in advance, with WebGL, however, the labels such as street names, create.

Now supports most modern web browsers WebGL. Conspicuously absent from the list is Internet Explorer; Microsoft refuses to pertinent browser of the technique. The company claims that WebGL, leads to “a long series of vulnerabilities” and hint as an alternative to a proprietary solution.